From there you will import your 3d model and begin to set up your model and armature correctly to avoid any problems later down the line. You should start by enabling Rigify within Blender so you can use its features. Rigify generates a full rig for your model and by using the armature as a template you will be able to forge it into a nice simple rig for humanoid characters. This guide shows you how to get your 3D model rigged with Rigify and imported into Unity’s Mecanim. This will prove very useful for new and casual game developers. Blender now comes with a free add-on called Rigify that provides your models with a biped rig that will work with Mecanim.
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